DISSONANCE / A spoiler-free companion game
The Ward Desk
Keep the household going. Every promise comes from somewhere.
Registry desk
REGISTRY / LOCAL COPY HOUSEHOLD / INCOMING WORK Records available on wake. Local entries: read only Working notes: separate ledger Take the desk. END OF PAGE
Read complete current record
Wake the terminal to begin the ledger comparison.
BESIDE THE TERMINAL / WORKING LEDGER
HOUSEHOLD DESK / YOUR COMMITMENTS
Six connected needs, two practice shifts. Inspect records, commit money or a helper, keep receipts, and decide what can wait. There is no real-time limit.
Your working notes are separate from the Counter’s ledger.
Begin the rota
Start a new rota?
This replaces the saved household ledger and its checkpoint.
Read DISSONANCE
The household practice rota ends here. DISSONANCE tells a different story in this world; chapter one does not continue your saved game.
Replay with a different order of work using New rota above.
Progress is saved only in this browser. No account required.
About this story and its terminal
A spoiler-free companion to DISSONANCE, by Manuel A. Dominguez. The game draws on the novel’s supply chest, settlement terms, repair work, water cards, storm keys and receiving credentials. It combines these ordinary processes into a practice rota. This is not a reconstruction of the plot, and your results are not canonical outcomes.
The 140-token chest, 88-token oil purchase, 90-token sandbag provision, 4.40-token treated drum and eight-token reconnection come from the book. Two shifts, the offered booking windows, the linked intake files and the helper assignments are game abstractions. Each person has one job per shift; a missed offer closes for this rota, without an invented fee or damage penalty. The sandbag slot competes with early shoe repair; late repair competes with the fitter. Read-only authority, conditions on goods, permission from a host and the difference between a request and a receipt are drawn from the world’s rules.
Terminal pages are abridged record views. Household accounts, commitments and consequences appear in the separate green ledger. No hidden identities, restricted account contents or later plot outcomes are bundled into the game.
Tap an action or use Tab, Enter and Space. Typed commands invoke the same actions. Twelve-line records have page controls and a complete-text view. Help, save, undo and checkpoint restore are companion controls outside the fiction. No sound, flicker, typing test or timer is required.